What is a paracosm, you ask? "Paracosms are the fantasy worlds that many dreamy, imaginative kids like to invent when they’re young. Some of history’s most creative adults had engaged in 'worldplay' as children." What's more people who engage in this kind of activity
are more likely to be creative as adults. In 2002 researchers Michele and Robert Root-Bernstein conducted an elegant study. They polled recipients of MacArthur genius grants — which reward those who’ve been particularly creative in areas as diverse as law, chemistry, and architecture — to see if they’d created paracosms as children. Amazingly, the MacArthur fellows were twice as likely as “normal” nongeniuses to have done so. Some fields were particularly rife with worldplayers: Fully 46 percent of the recipients polled in the social sciences had created paracosms in their youth.The idea of "practical creativity" is exactly why business used to favor liberal arts degrees. If you can create a whole universe, or function in a diegetic from another planet, era, or society, how hard can it be to come up with a policy and procedure manual?
Why would worldplay make you more creative in your career? Probably because, as the Root-Bernsteins point out, it requires practical creativity. Fleshing out a universe demands not just imagination but an attention to detail, consistency, rule sets, and logic. You have to grapple with constraints — just as when you’re problem-solving at work.
For you STEM majors, how is navigating through a parallel universe like designing a computer program?
In what kind of fanfiction do you engage? If you don't, what world would you like to write through?